/*
 *  Target.h
 *  GLRender
 *
 *  Created by Teseo on 05.05.10.
 *  Copyright 2010 __MyCompanyName__. All rights reserved.
 *
 */

#ifndef WTARGET_H
#define WTARGET_H


#include "Base.h"
#include "WObject.h"


class WTarget : public WObject{
	
public:
	WTarget(const Point3d &position);
	
	virtual
	~WTarget(){}
	
	virtual void renderOn(AbstractRenderer *renderer);
	
	virtual
	void step(const double tau);
	
	inline
	const bool alive() const 
	{
		return true;
	}

};

#endif
